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custom/display_mode
refModel
Class refModel<ID>
Type Parameters
ID
extends
string
Index
Constructors
constructor
Properties
condition?
icon
id
initialized
model
models
name
pose_
angles
variant?
Methods
build
Armor
Stand
build
Armor
Stand
Small
build
Baby
Zombie
build
Block
build
Fox
build
Frame
build
Frame
Invisible
build
Frame
Top
build
Frame
Top
Invisible
build
Model
build
Monitor
build
Player
build
Zombie
load
set
Model
Variant
update
Base
Position
Constructors
constructor
new
refModel
<
ID
extends
string
>
(
id
:
ID
,
options
?:
RefModelOptions
)
:
refModel
<
ID
>
Type Parameters
ID
extends
string
Parameters
id
:
ID
Optional
options
:
RefModelOptions
Returns
refModel
<
ID
>
Properties
Optional
condition
condition
?:
ConditionResolvable
icon
icon
:
string
id
id
:
ID
initialized
initialized
:
boolean
model
model
:
Mesh
models
models
:
Model
[]
name
name
:
string
pose_
angles
pose_angles
:
Record
<
DisplaySlotName
,
number
>
Optional
variant
variant
?:
"steve"
|
"alex"
Methods
build
Armor
Stand
buildArmorStand
()
:
void
Returns
void
build
Armor
Stand
Small
buildArmorStandSmall
()
:
void
Returns
void
build
Baby
Zombie
buildBabyZombie
()
:
void
Returns
void
build
Block
buildBlock
()
:
void
Returns
void
build
Fox
buildFox
()
:
void
Returns
void
build
Frame
buildFrame
()
:
void
Returns
void
build
Frame
Invisible
buildFrameInvisible
()
:
void
Returns
void
build
Frame
Top
buildFrameTop
()
:
void
Returns
void
build
Frame
Top
Invisible
buildFrameTopInvisible
()
:
void
Returns
void
build
Model
buildModel
(
things
:
any
,
texture
:
string
,
texture_res
?:
ArrayVector2
)
:
this
Parameters
things
:
any
texture
:
string
Optional
texture_res
:
ArrayVector2
Returns
this
build
Monitor
buildMonitor
()
:
void
Returns
void
build
Player
buildPlayer
(
slim
?:
boolean
)
:
void
Parameters
Optional
slim
:
boolean
Returns
void
build
Zombie
buildZombie
()
:
void
Returns
void
load
load
(
index
:
any
)
:
void
Parameters
index
:
any
Returns
void
set
Model
Variant
setModelVariant
(
variant
:
string
)
:
void
Parameters
variant
:
string
Returns
void
update
Base
Position
updateBasePosition
()
:
void
Returns
void
Settings
Member Visibility
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Inherited
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OS
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On This Page
Constructors
constructor
Properties
condition
icon
id
initialized
model
models
name
pose_
angles
variant
Methods
build
Armor
Stand
build
Armor
Stand
Small
build
Baby
Zombie
build
Block
build
Fox
build
Frame
build
Frame
Invisible
build
Frame
Top
build
Frame
Top
Invisible
build
Model
build
Monitor
build
Player
build
Zombie
load
set
Model
Variant
update
Base
Position
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