_static
_static: any
added_models
added_models: number
ambientocclusion
ambientocclusion: boolean
animation_controllers
animation_controllers: any
animations
backgrounds
backgrounds: { [key: string]: any }
OptionalBedrockEntityManager
BedrockEntityManager?: {}
box_uv
box_uv: boolean
collections
collections: any
display_settings
display_settings: {
[slot: string]: {
mirror: [boolean, boolean, boolean];
rotation: [number, number, number];
scale: [number, number, number];
translation: [number, number, number];
export?(...args: any[]): any;
};
}
EditSession
elements
exploded_view
exploded_view: boolean
export_options
export_options: any
export_path
export_path: string
front_gui_light
front_gui_light: boolean
groups
locked
locked: boolean
mesh_selection
mesh_selection: {
[element_key: string]: {
edges: string[];
faces: string[];
vertices: string[];
};
}
mirror_animating_enabled
mirror_animating_enabled: any
mirror_modeling_enabled
mirror_modeling_enabled: any
mode
mode: string
model_identifier
model_identifier: string
multi_file_ruleset
multi_file_ruleset: string
outliner
Optionaloverrides
overrides?: any
parent
parent: string
previews
previews: { [key: string]: any }
reference_images
reference_images: any
save_path
save_path: string
selected
selected: boolean
selected_elements
selected_faces
selected_faces: any[]
selected_group
selected_groups
selected_groups: any
selected_texture
spline_selection
spline_selection: any
texture_groups
texture_groups: any
textures
thumbnail
thumbnail: string
timeline_animators
timeline_animators: []
tool: string
unhandled_root_fields
unhandled_root_fields: any
uuid
uuid: string
uv_viewport
uv_viewport: { offset: [number, number]; zoom: number; [key: string]: any }
view_mode
view_mode: string
Staticall
Staticproperties
properties: { [key: string]: Property<any> }
A project instance. The tab bar can be used to switch between projects.