Blockbench Reference Docs
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    type RaycastResult = {
        cube?: Cube;
        element?: OutlinerElement;
        event: PointerEvent | MouseEvent | TouchEvent;
        face?: string;
        intersect?: THREE.Intersection;
        intersects?: THREE.Intersection[];
        keyframe?: _Keyframe;
        type: "element" | "keyframe" | "vertex" | "cube" | "line" | "none";
        vertex?: any;
        vertex_index?: number;
        vertices?: [string, string];
    }
    Index

    Properties

    cube?: Cube
    element?: OutlinerElement
    event: PointerEvent | MouseEvent | TouchEvent
    face?: string
    intersect?: THREE.Intersection
    intersects?: THREE.Intersection[]
    keyframe?: _Keyframe
    type: "element" | "keyframe" | "vertex" | "cube" | "line" | "none"
    vertex?: any
    vertex_index?: number
    vertices?: [string, string]