add_animation_controller_animation
add_animation_controller_particle
add_animation_controller_sound
add_animation_controller_transition
add_armature
add_armature: any
add_armature_bone
add_armature_bone: any
add_bounding_box
add_bounding_box: any
add_texture_mesh
add_texture_mesh: any
added_to_selection
added_to_selection: any
before_closing
before_closing: any
canvas_click
canvas_click: any
canvas_select
canvas_select: any
change_active_panel
change_active_panel: any
change_color
change_color: any
change_texture_path
change_texture_path: { texture: Texture } close_project
close_project: any
compile_bedrock_animation_controller
compile_bedrock_animation_controller_state
compile_bedrock_animations
compile_bedrock_animations: any
compile_texture_mcmeta
compile_texture_mcmeta: { mcmeta: any }
construct_model_loader
construct_model_loader: any
create_session
create_session: any
delete_model_loader
delete_model_loader: any
display_animation_frame
display_animation_frame: { in_loop: true }
display_default_pose
display_default_pose: { reduced_updates: boolean }
display_model_stats
display_model_stats: any
drop_text
drop_text: { text: string }
edit_animation_controller_properties
edit_animation_properties
edit_animation_properties: { animation: _Animation } edit_collection_properties
edit_collection_properties: any
finished_edit
finished_edit: { aspects: UndoAspects; message: string } | { remote: true } finished_selection_change
flip_node_name
flip_node_name: any
generate_texture_template
generate_texture_template: any
group_elements
group_elements: any
installed_plugin
installed_plugin: { plugin: Plugin } interpolate_keyframes
interpolate_keyframes: { animator: BoneAnimator; keyframe_after: _Keyframe; keyframe_before: _Keyframe; t: number; time: number; use_quaternions: boolean;} invert_selection
invert_selection: any
join_session
join_session: any
load_animation
load_animation: any
load_animation_controller
load_animation_controller: any
load_editor_state
load_editor_state: any
load_from_recent_project_data
load_from_recent_project_data: any
load_project
load_project: { model: any; path: string }
loaded_plugin
loaded_plugin: { plugin: Plugin } merge_project
merge_project: any
new_project
new_project: any
paste_text
paste_text: { text: string }
press_key
press_key: {
capture: () => void;
event: KeyboardEvent;
input_in_focus?: HTMLElement;
}
process_chat_message
process_chat_message: any
quick_save_model
quick_save_model: any
quit_session
quit_session: any
receive_session_data
receive_session_data: any
register_element_type
register_element_type: any
render_frame
render_frame: any
reset_layout
reset_layout: any
reset_project
reset_project: any
resize_window
resize_window: { event?: Event } save_editor_state
save_editor_state: any
save_model_action
save_model_action: any
save_project
save_project: { model: any; options?: any }
saved_state_changed
saved_state_changed: any
select_all
select_all: any
select_animation_controller_state
select_mode
select_mode: { mode: Mode } select_no_project
select_no_project: any
select_preview_scene
select_preview_scene: any
send_session_data
send_session_data: any
setup_project
setup_project: any
timeline_pause
timeline_pause: any
timeline_play
timeline_play: any
uninstalled_plugin
uninstalled_plugin: { plugin: Plugin } unloaded_plugin
unloaded_plugin: { plugin: Plugin } unselect_all
unselect_all: any
unselect_interface
unselect_interface: any
unselect_mode
unselect_mode: { mode: Mode } unselect_preview_scene
unselect_preview_scene: any
update_camera_position
update_camera_position: { preview: Preview } update_keyframe_selection
update_keyframe_selection: any
update_pressed_modifier_keys
update_pressed_modifier_keys: {
before: { alt: boolean; ctrl: boolean; shift: boolean };
event: KeyboardEvent;
now: { alt: boolean; ctrl: boolean; shift: boolean };
}
update_project_resolution
update_project_resolution: any
update_project_settings
update_project_settings: Record<string, any>
update_recent_project_data
update_recent_project_data: any
update_recent_project_thumbnail
update_recent_project_thumbnail: any
update_scene_shading
update_scene_shading: any
update_selection
update_selection: any
update_settings
update_settings: any
update_texture_selection
update_texture_selection: any
user_joins_session
user_joins_session: any
user_leaves_session
user_leaves_session: any